Arcomage PDA

Posted by 70sfamily | 7:48:00 PM

Port card game Arcomage series Might & Magic.

I sat once before the "box", look, of course, had nothing handheld was discharged and recharged it was very hard. I pulled out my good old Siemens and began to rummage in it in search of "do whatever". And then his eyes got toy Warmage which was also a port arkomaga, only java. And here it struck me - what am I doing, so much time dreaming about this game at WM, so far it did not do. Well, actually, me and carried. The game was created for a couple of days, yet it gradually debugged, well and now finally decided to put on the public.

The game, in fact - a card strategy. The rules are simple. There are 2 players (player vs player player vs AI), each has its own tower, the wall in front of her, 3 types of resources (bricks, stones and magical monsters) and their generators (quarry, magic and a menagerie, respectively). And most importantly - 6 cards. Each card has unique characteristics, so it is highly desirable to read the description on them before use. Some cards are attacking the enemy, others add the player resources, and some build walls and so on. Total cards 87. At the beginning of each turn, a player is added as much resources as it has the relevant generators. The goal: using the cards, destroy the enemy tower (the tower - in the sense of stone:)), to accumulate a certain amount of resources, or build their tower to a certain level. And one more comment for those who do not know: if the map is not written specifically what deals damage (tower / wall), they are put first wall, and then, when it will be destroyed and the tower.

You can manage a game as a touchscreen, and keyboard (in the menu - only the touchscreen). Select map by moving your stylus / finger on the lower half of the cards (or Left / Right on D-Pad `e), use the map by dragging it on the field, or simply by clicking on the field (Up). The card also can be (and sometimes should) throw away - this is done by clicking on the button Discard top of the screen, or Down on the D-Pad `e. When you exit the menu progress is not saved!

The game is made as similar to the version of the M & M7. Maps, of course, also part of the seventh. I think that 87 initially enough. :) In the future I can easily extend the range of maps from M & M8 or any other, user.
So far there are 2 levels of AI - easy (uses a random map) and average (using the best map). In the future I plan to do and complex, which will adjust all sorts of tricks to the player.
You can configure the number of primary resources, the conditions of victory, the number of cards. Also, is there base danyh all taverns of M & M7 with their pre-settings.
To the system completely undemanding, is written in. NET `s, she needs only NET CF 2.0, 3-4 MB of RAM and 6 MB free disk space (mostly for. Wav` OK, that I had to convert into a higher quality format - WM does not read sounds directly from the M & M `s). At 416 MHz proce flies, loading only 50%:)

Are kindly requested to report about any problems found, if there is a window with an error - cause at least the first 3-4 lines (although desirable, of course, full kopipast). Suggestions and ideas are also welcome.

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